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hub / github.com/JackPu/freleap.github.io / fromMat3

Function fromMat3

webgl/gl-matrix.js:5929–5960  ·  view source on GitHub ↗

* Creates a quaternion from the given 3x3 rotation matrix. * * NOTE: The resultant quaternion is not normalized, so you should be sure * to renormalize the quaternion yourself where necessary. * * @param {quat} out the receiving quaternion * @param {mat3} m rotation matrix * @returns {quat} o

(out, m)

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Callers 1

gl-matrix.jsFile · 0.85

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