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github.com/JSLegendDev/Pokemon-p5js
/ functions
Functions
234 in github.com/JSLegendDev/Pokemon-p5js
⨍
Functions
234
◇
Types & classes
0
↓ 2 callers
Function
makePokemon
(name, x, finalX, y, maxHp, attacks, dataBox)
scenes/battle.js:15
↓ 2 callers
Function
preventOverlap
(objA, objB)
utils.js:10
↓ 2 callers
Function
qe
(e)
p5.min.js:2
↓ 2 callers
Function
setScene
(name)
main.js:10
↓ 2 callers
Function
te
(e,t)
p5.min.js:2
↓ 2 callers
Function
ut
(e,t,r,o,n,s)
p5.min.js:2
↓ 2 callers
Function
ve
(e,t)
p5.min.js:2
↓ 2 callers
Function
vt
(e)
p5.min.js:2
↓ 2 callers
Function
xt
(e,t,r)
p5.min.js:2
↓ 2 callers
Function
ze
(e,t)
p5.min.js:2
↓ 1 callers
Function
Re
()
p5.min.js:2
↓ 1 callers
Function
Rt
(e)
p5.min.js:2
↓ 1 callers
Function
Tt
(e,t)
p5.min.js:2
↓ 1 callers
Function
Xe
(e)
p5.min.js:2
↓ 1 callers
Function
_t
(e)
p5.min.js:2
↓ 1 callers
Function
fe
(e)
p5.min.js:2
↓ 1 callers
Function
isMaxOneKeyDown
(p)
utils.js:38
↓ 1 callers
Function
je
(e,t)
p5.min.js:2
↓ 1 callers
Function
makeBattle
(p)
scenes/battle.js:49
↓ 1 callers
Function
makeCamera
(p, x, y)
entities/camera.js:1
↓ 1 callers
Function
makeCollidable
(p, x, y, width, height)
entities/Collidable.js:4
↓ 1 callers
Function
makeDebugMode
()
entities/debugMode.js:1
↓ 1 callers
Function
makeMenu
(p)
scenes/menu.js:1
↓ 1 callers
Function
makeNPC
(p, x, y)
entities/npc.js:10
↓ 1 callers
Function
makePlayer
(p, x, y)
entities/player.js:5
↓ 1 callers
Function
makeTiledMap
(p, x, y)
entities/map.js:4
↓ 1 callers
Function
makeWorld
(p, setScene)
scenes/world.js:7
↓ 1 callers
Function
oe
()
p5.min.js:2
↓ 1 callers
Function
pe
(e)
p5.min.js:2
↓ 1 callers
Function
yr
(e,t)
p5.min.js:2
Function
$t
(e,t)
p5.min.js:2
Function
Ae
()
p5.min.js:2
Function
At
(e,t,r)
p5.min.js:2
Function
Bt
(e)
p5.min.js:2
Function
Ce
(e,t)
p5.min.js:2
Function
Ee
(e)
p5.min.js:2
Function
Er
(e,r)
p5.min.js:2
Function
Et
(e,t)
p5.min.js:2
Function
Ft
(e)
p5.min.js:2
Function
Gt
(e)
p5.min.js:2
Function
Ht
(e)
p5.min.js:2
Function
It
(e,t)
p5.min.js:2
Function
Jt
(e,t)
p5.min.js:2
Function
Kt
(e,t)
p5.min.js:2
Function
Ne
()
p5.min.js:2
Function
Nt
(e)
p5.min.js:2
Function
Oe
()
p5.min.js:2
Function
Ue
()
p5.min.js:2
Function
Ut
(e)
p5.min.js:2
Function
Ve
(y,g,e)
p5.min.js:2
Function
Vt
(e)
p5.min.js:2
Function
Wt
(e,t)
p5.min.js:2
Function
ar
(e,t)
p5.min.js:2
Function
attachTo
(entity)
entities/camera.js:5
Function
buffer
()
p5.min.js:2
Function
bytes
()
p5.min.js:2
Function
bytesView
()
p5.min.js:2
Function
clearText
()
entities/dialogBox.js:37
Function
cr
(e,t)
p5.min.js:2
Function
dealDamage
(targetPokemon, attackingPokemon)
scenes/battle.js:115
Function
displayText
(content, onComplete)
entities/dialogBox.js:26
Function
displayTextImmediately
(content)
entities/dialogBox.js:21
Function
dr
(e,t)
p5.min.js:2
Function
draw
()
scenes/menu.js:22
Function
draw
()
scenes/battle.js:207
Function
draw
()
scenes/world.js:60
Function
draw
(camera, player)
entities/map.js:25
Function
draw
(camera)
entities/npc.js:43
Function
draw
()
entities/dialogBox.js:62
Function
draw
(camera)
entities/player.js:78
Function
draw
()
entities/Collidable.js:23
Function
drawDataBox
(pokemon)
scenes/battle.js:86
Function
drawFpsCounter
(p)
entities/debugMode.js:4
Function
drawHitbox
(p, hitbox)
entities/debugMode.js:17
Function
er
(e,t)
p5.min.js:2
Function
finish
()
p5.min.js:2
Function
fr
(e,t)
p5.min.js:2
Function
ge
(e,t)
p5.min.js:2
Function
getSpawnPoints
()
entities/map.js:18
Function
handleCollisionsWith
(entity, collisionEvent)
entities/npc.js:60
Function
hr
(e,t)
p5.min.js:2
Function
ir
(e,t)
p5.min.js:2
Function
ke
(e)
p5.min.js:2
Function
keyReleased
()
scenes/world.js:88
Function
kr
(e,t)
p5.min.js:2
Function
kt
(e)
p5.min.js:2
Function
load
()
scenes/menu.js:8
Function
load
()
scenes/battle.js:128
Function
load
()
scenes/world.js:18
Function
load
(tilesetURL, tiledMapURL)
entities/map.js:10
Function
load
()
entities/npc.js:19
Function
load
()
entities/dialogBox.js:13
Function
load
()
entities/player.js:16
Function
lr
(e,t)
p5.min.js:2
Function
me
(e)
p5.min.js:2
Function
movePlayer
(moveBy)
entities/player.js:33
Function
mr
(e,t)
p5.min.js:2
Function
nr
(e,t)
p5.min.js:2
Function
onKeyPressed
(keyEvent)
scenes/battle.js:302
Function
or
(e,t)
p5.min.js:2
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