| 1436 | */ |
| 1437 | extern void G_AddVoiceEvent( gentity_t *self, int event, int speakDebounceTime ); |
| 1438 | void NPC_CheckCharmed( void ) |
| 1439 | { |
| 1440 | if ( NPC->client->playerTeam == TEAM_PLAYER && NPCInfo->charmedTime && NPCInfo->charmedTime < level.time && NPC->client ) |
| 1441 | {//we were charmed, set us back! |
| 1442 | //NOTE: presumptions here... |
| 1443 | team_t savTeam = NPC->client->enemyTeam; |
| 1444 | NPC->client->enemyTeam = NPC->client->playerTeam; |
| 1445 | NPC->client->playerTeam = savTeam; |
| 1446 | NPC->client->leader = NULL; |
| 1447 | if ( NPCInfo->tempBehavior == BS_FOLLOW_LEADER ) |
| 1448 | { |
| 1449 | NPCInfo->tempBehavior = BS_DEFAULT; |
| 1450 | } |
| 1451 | G_ClearEnemy( NPC ); |
| 1452 | NPCInfo->charmedTime = 0; |
| 1453 | //say something to let player know you've snapped out of it |
| 1454 | G_AddVoiceEvent( NPC, Q_irand(EV_CONFUSE1, EV_CONFUSE3), 2000 ); |
| 1455 | } |
| 1456 | |
| 1457 | } |
| 1458 |
no test coverage detected