| 149 | #define REMOVE_DISTANCE_SQR (REMOVE_DISTANCE * REMOVE_DISTANCE) |
| 150 | |
| 151 | void NPC_RemoveBody( gentity_t *self ) |
| 152 | { |
| 153 | CorpsePhysics( self ); |
| 154 | |
| 155 | self->nextthink = level.time + FRAMETIME; |
| 156 | |
| 157 | if ( self->NPC->nextBStateThink <= level.time ) |
| 158 | { |
| 159 | if( self->taskManager && !stop_icarus ) |
| 160 | { |
| 161 | self->taskManager->Update( ); |
| 162 | } |
| 163 | } |
| 164 | self->NPC->nextBStateThink = level.time + FRAMETIME; |
| 165 | |
| 166 | if ( self->message ) |
| 167 | {//I still have a key |
| 168 | return; |
| 169 | } |
| 170 | |
| 171 | // I don't consider this a hack, it's creative coding . . . |
| 172 | // I agree, very creative... need something like this for ATST and GALAKMECH too! |
| 173 | if (self->client->NPC_class == CLASS_MARK1) |
| 174 | { |
| 175 | Mark1_dying( self ); |
| 176 | } |
| 177 | |
| 178 | // Since these blow up, remove the bounding box. |
| 179 | if ( self->client->NPC_class == CLASS_REMOTE |
| 180 | || self->client->NPC_class == CLASS_SENTRY |
| 181 | || self->client->NPC_class == CLASS_PROBE |
| 182 | || self->client->NPC_class == CLASS_INTERROGATOR |
| 183 | || self->client->NPC_class == CLASS_PROBE |
| 184 | || self->client->NPC_class == CLASS_MARK2 ) |
| 185 | { |
| 186 | if ( !self->taskManager || !self->taskManager->IsRunning() ) |
| 187 | { |
| 188 | G_FreeEntity( self ); |
| 189 | } |
| 190 | return; |
| 191 | } |
| 192 | |
| 193 | //FIXME: don't ever inflate back up? |
| 194 | self->maxs[2] = self->client->renderInfo.eyePoint[2] - self->currentOrigin[2] + 4; |
| 195 | if ( self->maxs[2] < -8 ) |
| 196 | { |
| 197 | self->maxs[2] = -8; |
| 198 | } |
| 199 | |
| 200 | if ( self->client->NPC_class == CLASS_GALAKMECH ) |
| 201 | {//never disappears |
| 202 | return; |
| 203 | } |
| 204 | if ( self->NPC && self->NPC->timeOfDeath <= level.time ) |
| 205 | { |
| 206 | self->NPC->timeOfDeath = level.time + 1000; |
| 207 | // Only do all of this nonsense for Scav boys ( and girls ) |
| 208 | /// if ( self->client->playerTeam == TEAM_SCAVENGERS || self->client->playerTeam == TEAM_KLINGON |
nothing calls this directly
no test coverage detected