------------------------- NPC_BehaviorSet_Sentry ------------------------- */
| 1366 | ------------------------- |
| 1367 | */ |
| 1368 | void NPC_BehaviorSet_Sentry( int bState ) |
| 1369 | { |
| 1370 | switch( bState ) |
| 1371 | { |
| 1372 | case BS_STAND_GUARD: |
| 1373 | case BS_PATROL: |
| 1374 | case BS_STAND_AND_SHOOT: |
| 1375 | case BS_HUNT_AND_KILL: |
| 1376 | case BS_DEFAULT: |
| 1377 | NPC_BSSentry_Default(); |
| 1378 | break; |
| 1379 | default: |
| 1380 | NPC_BehaviorSet_Default( bState ); |
| 1381 | break; |
| 1382 | } |
| 1383 | } |
| 1384 | |
| 1385 | /* |
| 1386 | ------------------------- |
no test coverage detected