------------------------- NPC_BehaviorSet_MineMonster ------------------------- */
| 1574 | ------------------------- |
| 1575 | */ |
| 1576 | void NPC_BehaviorSet_MineMonster( int bState ) |
| 1577 | { |
| 1578 | switch( bState ) |
| 1579 | { |
| 1580 | case BS_STAND_GUARD: |
| 1581 | case BS_PATROL: |
| 1582 | case BS_STAND_AND_SHOOT: |
| 1583 | case BS_HUNT_AND_KILL: |
| 1584 | case BS_DEFAULT: |
| 1585 | NPC_BSMineMonster_Default(); |
| 1586 | break; |
| 1587 | default: |
| 1588 | NPC_BehaviorSet_Default( bState ); |
| 1589 | break; |
| 1590 | } |
| 1591 | } |
| 1592 | |
| 1593 | /* |
| 1594 | ------------------------- |
no test coverage detected