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hub / github.com/JACoders/OpenJK / NPC_BehaviorSet_MineMonster

Function NPC_BehaviorSet_MineMonster

codeJK2/game/NPC.cpp:1576–1591  ·  view source on GitHub ↗

------------------------- NPC_BehaviorSet_MineMonster ------------------------- */

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1574-------------------------
1575*/
1576void NPC_BehaviorSet_MineMonster( int bState )
1577{
1578 switch( bState )
1579 {
1580 case BS_STAND_GUARD:
1581 case BS_PATROL:
1582 case BS_STAND_AND_SHOOT:
1583 case BS_HUNT_AND_KILL:
1584 case BS_DEFAULT:
1585 NPC_BSMineMonster_Default();
1586 break;
1587 default:
1588 NPC_BehaviorSet_Default( bState );
1589 break;
1590 }
1591}
1592
1593/*
1594-------------------------

Callers 1

NPC_RunBehaviorFunction · 0.70

Calls 2

NPC_BehaviorSet_DefaultFunction · 0.70

Tested by

no test coverage detected