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hub / github.com/JACoders/OpenJK / NPC_BehaviorSet_Interrogator

Function NPC_BehaviorSet_Interrogator

codeJK2/game/NPC.cpp:1269–1284  ·  view source on GitHub ↗

------------------------- NPC_BehaviorSet_Interrogator ------------------------- */

Source from the content-addressed store, hash-verified

1267-------------------------
1268*/
1269void NPC_BehaviorSet_Interrogator( int bState )
1270{
1271 switch( bState )
1272 {
1273 case BS_STAND_GUARD:
1274 case BS_PATROL:
1275 case BS_STAND_AND_SHOOT:
1276 case BS_HUNT_AND_KILL:
1277 case BS_DEFAULT:
1278 NPC_BSInterrogator_Default();
1279 break;
1280 default:
1281 NPC_BehaviorSet_Default( bState );
1282 break;
1283 }
1284}
1285
1286void NPC_BSImperialProbe_Attack( void );
1287void NPC_BSImperialProbe_Patrol( void );

Callers 1

NPC_RunBehaviorFunction · 0.70

Calls 2

NPC_BehaviorSet_DefaultFunction · 0.70

Tested by

no test coverage detected