| 870 | } |
| 871 | |
| 872 | void NPC_ApplyScriptFlags (void) |
| 873 | { |
| 874 | if ( NPCInfo->scriptFlags & SCF_CROUCHED ) |
| 875 | { |
| 876 | if ( NPCInfo->charmedTime > level.time && (ucmd.forwardmove || ucmd.rightmove) ) |
| 877 | {//ugh, if charmed and moving, ignore the crouched command |
| 878 | } |
| 879 | else |
| 880 | { |
| 881 | ucmd.upmove = -127; |
| 882 | } |
| 883 | } |
| 884 | |
| 885 | if(NPCInfo->scriptFlags & SCF_RUNNING) |
| 886 | { |
| 887 | ucmd.buttons &= ~BUTTON_WALKING; |
| 888 | } |
| 889 | else if(NPCInfo->scriptFlags & SCF_WALKING) |
| 890 | { |
| 891 | if ( NPCInfo->charmedTime > level.time && (ucmd.forwardmove || ucmd.rightmove) ) |
| 892 | {//ugh, if charmed and moving, ignore the walking command |
| 893 | } |
| 894 | else |
| 895 | { |
| 896 | ucmd.buttons |= BUTTON_WALKING; |
| 897 | } |
| 898 | } |
| 899 | /* |
| 900 | if(NPCInfo->scriptFlags & SCF_CAREFUL) |
| 901 | { |
| 902 | ucmd.buttons |= BUTTON_CAREFUL; |
| 903 | } |
| 904 | */ |
| 905 | if(NPCInfo->scriptFlags & SCF_LEAN_RIGHT) |
| 906 | { |
| 907 | ucmd.buttons |= BUTTON_USE; |
| 908 | ucmd.rightmove = 127; |
| 909 | ucmd.forwardmove = 0; |
| 910 | ucmd.upmove = 0; |
| 911 | } |
| 912 | else if(NPCInfo->scriptFlags & SCF_LEAN_LEFT) |
| 913 | { |
| 914 | ucmd.buttons |= BUTTON_USE; |
| 915 | ucmd.rightmove = -127; |
| 916 | ucmd.forwardmove = 0; |
| 917 | ucmd.upmove = 0; |
| 918 | } |
| 919 | |
| 920 | if ( (NPCInfo->scriptFlags & SCF_ALT_FIRE) && (ucmd.buttons & BUTTON_ATTACK) ) |
| 921 | {//Use altfire instead |
| 922 | ucmd.buttons |= BUTTON_ALT_ATTACK; |
| 923 | } |
| 924 | } |
| 925 | |
| 926 | void Q3_DebugPrint( int level, const char *format, ... ); |
| 927 | void NPC_HandleAIFlags (void) |