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hub / github.com/JACoders/OpenJK / UI_InGameMenu

Function UI_InGameMenu

code/ui/ui_main.cpp:4124–4140  ·  view source on GitHub ↗

================= UI_InGameMenu ================= */

Source from the content-addressed store, hash-verified

4122=================
4123*/
4124void UI_InGameMenu(const char*menuID)
4125{
4126#ifdef JK2_MODE
4127 ui.PrecacheScreenshot();
4128#endif
4129 Menus_CloseByName("mainhud");
4130
4131 if (menuID)
4132 {
4133 Menus_ActivateByName(menuID);
4134 }
4135 else
4136 {
4137 Menus_ActivateByName("ingameMainMenu");
4138 }
4139 ui.Key_SetCatcher( KEYCATCH_UI );
4140}
4141
4142qboolean _UI_IsFullscreen( void )
4143{

Callers 1

UI_SetActiveMenuFunction · 0.85

Calls 2

Menus_CloseByNameFunction · 0.70
Menus_ActivateByNameFunction · 0.70

Tested by

no test coverage detected