================= AssetCache ================= */
| 3593 | ================= |
| 3594 | */ |
| 3595 | void AssetCache(void) |
| 3596 | { |
| 3597 | // int n; |
| 3598 | uiInfo.uiDC.Assets.scrollBar = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR ); |
| 3599 | uiInfo.uiDC.Assets.scrollBarArrowDown = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); |
| 3600 | uiInfo.uiDC.Assets.scrollBarArrowUp = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); |
| 3601 | uiInfo.uiDC.Assets.scrollBarArrowLeft = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); |
| 3602 | uiInfo.uiDC.Assets.scrollBarArrowRight = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); |
| 3603 | uiInfo.uiDC.Assets.scrollBarThumb = ui.R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); |
| 3604 | |
| 3605 | uiInfo.uiDC.Assets.sliderBar = ui.R_RegisterShaderNoMip( "menu/new/slider" ); |
| 3606 | uiInfo.uiDC.Assets.sliderThumb = ui.R_RegisterShaderNoMip( "menu/new/sliderthumb"); |
| 3607 | |
| 3608 | |
| 3609 | /* |
| 3610 | for( n = 0; n < NUM_CROSSHAIRS; n++ ) |
| 3611 | { |
| 3612 | uiInfo.uiDC.Assets.crosshairShader[n] = ui.R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) ); |
| 3613 | } |
| 3614 | */ |
| 3615 | } |
| 3616 | |
| 3617 | /* |
| 3618 | ================ |