| 56 | */ |
| 57 | |
| 58 | void UI_DrawConnect( const char *servername, const char *updateInfoString ) { |
| 59 | #if 0 |
| 60 | // if connecting to a local host, don't draw anything before the |
| 61 | // gamestate message. This allows cinematics to start seamlessly |
| 62 | if ( connState < CA_LOADING && !strcmp( cls.servername, "localhost" ) ) { |
| 63 | UI_SetColor( g_color_table[0] ); |
| 64 | re.DrawFill (0, 0, re.scrWidth, re.scrHeight); |
| 65 | UI_SetColor( NULL ); |
| 66 | return; |
| 67 | } |
| 68 | #endif |
| 69 | #ifdef JK2_MODE |
| 70 | qboolean qValid; |
| 71 | byte *levelPic = SCR_GetScreenshot(&qValid); |
| 72 | // draw the dialog background |
| 73 | if (!qValid) |
| 74 | { |
| 75 | UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); |
| 76 | } |
| 77 | else { |
| 78 | UI_DrawThumbNail(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, levelPic ); |
| 79 | } |
| 80 | #else |
| 81 | UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); |
| 82 | #endif |
| 83 | } |
| 84 | |
| 85 | |
| 86 | /* |
no test coverage detected