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hub / github.com/JACoders/OpenJK / SV_SendClientEmptyMessage

Function SV_SendClientEmptyMessage

code/server/sv_snapshot.cpp:653–659  ·  view source on GitHub ↗

======================= SV_SendClientEmptyMessage This is just an empty message so that we can tell if the client dropped the gamestate that went out before ======================= */

Source from the content-addressed store, hash-verified

651=======================
652*/
653void SV_SendClientEmptyMessage( client_t *client ) {
654 msg_t msg;
655 byte buffer[10];
656
657 MSG_Init( &msg, buffer, sizeof( buffer ) );
658 SV_SendMessageToClient( &msg, client );
659}
660
661/*
662=======================

Callers 1

SV_SendClientMessagesFunction · 0.85

Calls 2

SV_SendMessageToClientFunction · 0.70
MSG_InitFunction · 0.50

Tested by

no test coverage detected