======================= SV_SendClientEmptyMessage This is just an empty message so that we can tell if the client dropped the gamestate that went out before ======================= */
| 651 | ======================= |
| 652 | */ |
| 653 | void SV_SendClientEmptyMessage( client_t *client ) { |
| 654 | msg_t msg; |
| 655 | byte buffer[10]; |
| 656 | |
| 657 | MSG_Init( &msg, buffer, sizeof( buffer ) ); |
| 658 | SV_SendMessageToClient( &msg, client ); |
| 659 | } |
| 660 | |
| 661 | /* |
| 662 | ======================= |
no test coverage detected