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Function SG_WriteCvars

code/server/sv_savegame.cpp:523–575  ·  view source on GitHub ↗

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521extern cvar_t *cvar_vars; // I know this is really unpleasant, but I need access for scanning/writing latched cvars during save games
522
523void SG_WriteCvars(void)
524{
525 cvar_t *var;
526 int iCount = 0;
527
528 ojk::SavedGameHelper saved_game(
529 &ojk::SavedGame::get_instance());
530
531 // count the cvars...
532 //
533 for (var = cvar_vars; var; var = var->next)
534 {
535#ifdef JK2_MODE
536 if (!(var->flags & (CVAR_SAVEGAME|CVAR_USERINFO)))
537#else
538 if (!(var->flags & CVAR_SAVEGAME))
539#endif
540 {
541 continue;
542 }
543 iCount++;
544 }
545
546 // store count...
547 //
548 saved_game.write_chunk<int32_t>(
549 INT_ID('C', 'V', 'C', 'N'),
550 iCount);
551
552 // write 'em...
553 //
554 for (var = cvar_vars; var; var = var->next)
555 {
556#ifdef JK2_MODE
557 if (!(var->flags & (CVAR_SAVEGAME|CVAR_USERINFO)))
558#else
559 if (!(var->flags & CVAR_SAVEGAME))
560#endif
561 {
562 continue;
563 }
564
565 saved_game.write_chunk(
566 INT_ID('C', 'V', 'A', 'R'),
567 var->name,
568 static_cast<int>(strlen(var->name) + 1));
569
570 saved_game.write_chunk(
571 INT_ID('V', 'A', 'L', 'U'),
572 var->string,
573 static_cast<int>(strlen(var->string) + 1));
574 }
575}
576
577void SG_ReadCvars()
578{

Callers 1

sv_savegame.cppFile · 0.85

Calls 1

write_chunkMethod · 0.45

Tested by

no test coverage detected