// Store given string in saveGameComment for later use when game is // actually saved */
| 157 | // actually saved |
| 158 | */ |
| 159 | void SG_StoreSaveGameComment(const char *sComment) |
| 160 | { |
| 161 | memmove(saveGameComment,sComment,iSG_COMMENT_SIZE); |
| 162 | } |
| 163 | |
| 164 | qboolean SV_TryLoadTransition( const char *mapname ) |
| 165 | { |
no outgoing calls
no test coverage detected