=============== SV_GameDropClient Disconnects the client with a message =============== */
| 120 | =============== |
| 121 | */ |
| 122 | void SV_GameDropClient( int clientNum, const char *reason ) { |
| 123 | if ( clientNum < 0 || clientNum >= 1 ) { |
| 124 | return; |
| 125 | } |
| 126 | SV_DropClient( svs.clients + clientNum, reason ); |
| 127 | } |
| 128 | |
| 129 | |
| 130 | /* |
nothing calls this directly
no test coverage detected