================= SV_Disconnect_f The client is going to disconnect, so remove the connection immediately FIXME: move to game? ================= */
| 282 | ================= |
| 283 | */ |
| 284 | static void SV_Disconnect_f( client_t *cl ) { |
| 285 | SV_DropClient( cl, "disconnected" ); |
| 286 | } |
| 287 | |
| 288 | |
| 289 |
nothing calls this directly
no test coverage detected