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hub / github.com/JACoders/OpenJK / SE_GetNumLanguages

Function SE_GetNumLanguages

code/qcommon/stringed_ingame.cpp:1095–1139  ·  view source on GitHub ↗

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1093//
1094std::vector <std::string> gvLanguagesAvailable;
1095int SE_GetNumLanguages(void)
1096{
1097 if ( gvLanguagesAvailable.empty() )
1098 {
1099 std::string strResults;
1100 /*int iFilesFound = */SE_BuildFileList(
1101 #ifdef _STRINGED
1102 va("C:\\Source\\Tools\\StringEd\\test_data\\%s",sSE_STRINGS_DIR)
1103 #else
1104 sSE_STRINGS_DIR
1105 #endif
1106 , strResults
1107 );
1108
1109 std::set<std::string> strUniqueStrings; // laziness <g>
1110 const char *p;
1111 while ((p=SE_GetFoundFile (strResults)) != NULL)
1112 {
1113 const char *psLanguage = TheStringPackage.ExtractLanguageFromPath( p );
1114
1115 // __DEBUGOUT( p );
1116 // __DEBUGOUT( "\n" );
1117 // __DEBUGOUT( psLanguage );
1118 // __DEBUGOUT( "\n" );
1119
1120 if (!strUniqueStrings.count( psLanguage ))
1121 {
1122 strUniqueStrings.insert( psLanguage );
1123
1124 // if english is available, it should always be first... ( I suppose )
1125 //
1126 if (!Q_stricmp(psLanguage,"english"))
1127 {
1128 gvLanguagesAvailable.insert( gvLanguagesAvailable.begin(), psLanguage );
1129 }
1130 else
1131 {
1132 gvLanguagesAvailable.push_back( psLanguage );
1133 }
1134 }
1135 }
1136 }
1137
1138 return gvLanguagesAvailable.size();
1139}
1140
1141// SE_GetNumLanguages() must have been called before this...
1142//

Callers 2

SE_InitFunction · 0.70
_UI_InitFunction · 0.50

Calls 10

Q_stricmpFunction · 0.85
countMethod · 0.80
vaFunction · 0.70
SE_GetFoundFileFunction · 0.70
emptyMethod · 0.45
insertMethod · 0.45
beginMethod · 0.45
push_backMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected