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hub / github.com/JACoders/OpenJK / SE_GetLanguageName

Function SE_GetLanguageName

code/qcommon/stringed_ingame.cpp:1143–1152  ·  view source on GitHub ↗

SE_GetNumLanguages() must have been called before this...

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1141// SE_GetNumLanguages() must have been called before this...
1142//
1143const char *SE_GetLanguageName( int iLangIndex )
1144{
1145 if ( iLangIndex < (int)gvLanguagesAvailable.size() )
1146 {
1147 return gvLanguagesAvailable[ iLangIndex ].c_str();
1148 }
1149
1150 __ASSERT(0);
1151 return "";
1152}
1153
1154// SE_GetNumLanguages() must have been called before this...
1155//

Callers 3

SE_InitFunction · 0.70
UI_FeederItemTextFunction · 0.50
ItemParse_cvarStrListFunction · 0.50

Calls 2

sizeMethod · 0.45
c_strMethod · 0.45

Tested by

no test coverage detected