| 1986 | } |
| 1987 | |
| 1988 | void G_StartFlee( gentity_t *self, gentity_t *enemy, vec3_t dangerPoint, int dangerLevel, int fleeTimeMin, int fleeTimeMax ) |
| 1989 | { |
| 1990 | if ( !self->NPC ) |
| 1991 | {//player |
| 1992 | return; |
| 1993 | } |
| 1994 | SaveNPCGlobals(); |
| 1995 | SetNPCGlobals( self ); |
| 1996 | |
| 1997 | NPC_StartFlee( enemy, dangerPoint, dangerLevel, fleeTimeMin, fleeTimeMax ); |
| 1998 | |
| 1999 | RestoreNPCGlobals(); |
| 2000 | } |
| 2001 | |
| 2002 | void NPC_BSEmplaced( void ) |
| 2003 | { |
no test coverage detected