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hub / github.com/JACoders/OpenJK / NPC_InitAI

Function NPC_InitAI

code/game/NPC.cpp:2535–2554  ·  view source on GitHub ↗

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2533}
2534
2535void NPC_InitAI ( void )
2536{
2537 debugNPCAI = gi.cvar ( "d_npcai", "0", CVAR_CHEAT );
2538 debugNPCFreeze = gi.cvar ( "d_npcfreeze", "0", CVAR_CHEAT);
2539 d_JediAI = gi.cvar ( "d_JediAI", "0", CVAR_CHEAT );
2540 d_noGroupAI = gi.cvar ( "d_noGroupAI", "0", CVAR_CHEAT );
2541 d_asynchronousGroupAI = gi.cvar ( "d_asynchronousGroupAI", "1", CVAR_CHEAT );
2542
2543 //0 = never (BORING)
2544 //1 = kyle only
2545 //2 = kyle and last enemy jedi
2546 //3 = kyle and any enemy jedi
2547 //4 = kyle and last enemy in a group, special kicks
2548 //5 = kyle and any enemy
2549 //6 = also when kyle takes pain or enemy jedi dodges player saber swing or does an acrobatic evasion
2550 // NOTE : I also create this in UI_Init()
2551 d_slowmodeath = gi.cvar ( "d_slowmodeath", "3", CVAR_ARCHIVE );//save this setting
2552
2553 d_saberCombat = gi.cvar ( "d_saberCombat", "0", CVAR_CHEAT );
2554}
2555
2556/*
2557==================================

Callers 1

NPC_InitGameFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected