| 2533 | } |
| 2534 | |
| 2535 | void NPC_InitAI ( void ) |
| 2536 | { |
| 2537 | debugNPCAI = gi.cvar ( "d_npcai", "0", CVAR_CHEAT ); |
| 2538 | debugNPCFreeze = gi.cvar ( "d_npcfreeze", "0", CVAR_CHEAT); |
| 2539 | d_JediAI = gi.cvar ( "d_JediAI", "0", CVAR_CHEAT ); |
| 2540 | d_noGroupAI = gi.cvar ( "d_noGroupAI", "0", CVAR_CHEAT ); |
| 2541 | d_asynchronousGroupAI = gi.cvar ( "d_asynchronousGroupAI", "1", CVAR_CHEAT ); |
| 2542 | |
| 2543 | //0 = never (BORING) |
| 2544 | //1 = kyle only |
| 2545 | //2 = kyle and last enemy jedi |
| 2546 | //3 = kyle and any enemy jedi |
| 2547 | //4 = kyle and last enemy in a group, special kicks |
| 2548 | //5 = kyle and any enemy |
| 2549 | //6 = also when kyle takes pain or enemy jedi dodges player saber swing or does an acrobatic evasion |
| 2550 | // NOTE : I also create this in UI_Init() |
| 2551 | d_slowmodeath = gi.cvar ( "d_slowmodeath", "3", CVAR_ARCHIVE );//save this setting |
| 2552 | |
| 2553 | d_saberCombat = gi.cvar ( "d_saberCombat", "0", CVAR_CHEAT ); |
| 2554 | } |
| 2555 | |
| 2556 | /* |
| 2557 | ================================== |