------------------------- NPC_BehaviorSet_SandCreature ------------------------- */
| 1800 | ------------------------- |
| 1801 | */ |
| 1802 | void NPC_BehaviorSet_SandCreature( int bState ) |
| 1803 | { |
| 1804 | switch( bState ) |
| 1805 | { |
| 1806 | case BS_STAND_GUARD: |
| 1807 | case BS_PATROL: |
| 1808 | case BS_STAND_AND_SHOOT: |
| 1809 | case BS_HUNT_AND_KILL: |
| 1810 | case BS_DEFAULT: |
| 1811 | NPC_BSSandCreature_Default(); |
| 1812 | break; |
| 1813 | default: |
| 1814 | NPC_BehaviorSet_Default( bState ); |
| 1815 | break; |
| 1816 | } |
| 1817 | } |
| 1818 | |
| 1819 | /* |
| 1820 | ------------------------- |
no test coverage detected