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Function FighterWingMalfunctionCheck

code/game/FighterNPC.cpp:911–936  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

909
910extern void BG_VehicleTurnRateForSpeed( Vehicle_t *pVeh, float speed, float *mPitchOverride, float *mYawOverride );
911static void FighterWingMalfunctionCheck( Vehicle_t *pVeh, playerState_t *parentPS )
912{
913 float mPitchOverride = 1.0f;
914 float mYawOverride = 1.0f;
915 BG_VehicleTurnRateForSpeed( pVeh, parentPS->speed, &mPitchOverride, &mYawOverride );
916 //check right wing damage
917 if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_RIGHT_HEAVY)) )
918 {//right wing has taken heavy damage
919 pVeh->m_vOrientation[ROLL] += (sin( pVeh->m_ucmd.serverTime*0.001 )+1.0f)*pVeh->m_fTimeModifier*mYawOverride*50.0f;
920 }
921 else if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_RIGHT_LIGHT)) )
922 {//right wing has taken light damage
923 pVeh->m_vOrientation[ROLL] += (sin( pVeh->m_ucmd.serverTime*0.001 )+1.0f)*pVeh->m_fTimeModifier*mYawOverride*12.5f;
924 }
925
926 //check left wing damage
927 if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_LEFT_HEAVY)) )
928 {//left wing has taken heavy damage
929 pVeh->m_vOrientation[ROLL] -= (sin( pVeh->m_ucmd.serverTime*0.001 )+1.0f)*pVeh->m_fTimeModifier*mYawOverride*50.0f;
930 }
931 else if ( (parentPS->brokenLimbs&(1<<SHIPSURF_DAMAGE_LEFT_LIGHT)) )
932 {//left wing has taken light damage
933 pVeh->m_vOrientation[ROLL] -= (sin( pVeh->m_ucmd.serverTime*0.001 )+1.0f)*pVeh->m_fTimeModifier*mYawOverride*12.5f;
934 }
935
936}
937
938static void FighterNoseMalfunctionCheck( Vehicle_t *pVeh, playerState_t *parentPS )
939{

Callers 1

FighterNPC.cppFile · 0.70

Calls 1

Tested by

no test coverage detected