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hub / github.com/JACoders/OpenJK / FighterIsLanded

Function FighterIsLanded

code/game/FighterNPC.cpp:311–319  ·  view source on GitHub ↗

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309}
310
311qboolean FighterIsLanded( Vehicle_t *pVeh, playerState_t *parentPS )
312{
313 if ( FighterOverValidLandingSurface( pVeh )
314 && !parentPS->speed )//stopped
315 {
316 return qtrue;
317 }
318 return qfalse;
319}
320
321qboolean FighterIsLanding( Vehicle_t *pVeh, playerState_t *parentPS )
322{

Callers 2

FighterNPC.cppFile · 0.70
AnimateVehicleFunction · 0.70

Calls 1

Tested by

no test coverage detected