------------------------- Howler_Move ------------------------- */
| 195 | ------------------------- |
| 196 | */ |
| 197 | static qboolean Howler_Move( qboolean visible ) |
| 198 | { |
| 199 | if ( NPCInfo->localState != LSTATE_WAITING ) |
| 200 | { |
| 201 | NPCInfo->goalEntity = NPC->enemy; |
| 202 | NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range |
| 203 | return NPC_Howler_Move( 30 ); |
| 204 | } |
| 205 | return qfalse; |
| 206 | } |
| 207 | |
| 208 | //--------------------------------------------------------- |
| 209 | static void Howler_TryDamage( int damage, qboolean tongue, qboolean knockdown ) |
no test coverage detected