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hub / github.com/JACoders/OpenJK / Howler_Move

Function Howler_Move

code/game/AI_Howler.cpp:197–206  ·  view source on GitHub ↗

------------------------- Howler_Move ------------------------- */

Source from the content-addressed store, hash-verified

195-------------------------
196*/
197static qboolean Howler_Move( qboolean visible )
198{
199 if ( NPCInfo->localState != LSTATE_WAITING )
200 {
201 NPCInfo->goalEntity = NPC->enemy;
202 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range
203 return NPC_Howler_Move( 30 );
204 }
205 return qfalse;
206}
207
208//---------------------------------------------------------
209static void Howler_TryDamage( int damage, qboolean tongue, qboolean knockdown )

Callers 1

Howler_CombatFunction · 0.70

Calls 1

NPC_Howler_MoveFunction · 0.85

Tested by

no test coverage detected