| 1008 | */ |
| 1009 | |
| 1010 | static void AS_PlayLocalSet( vec3_t listener_origin, vec3_t origin, const ambientSet_t *set, int entID, int *lastTime ) { |
| 1011 | //Make sure it's valid |
| 1012 | if ( !set ) { |
| 1013 | return; |
| 1014 | } |
| 1015 | |
| 1016 | vec3_t dir; |
| 1017 | VectorSubtract( origin, listener_origin, dir ); |
| 1018 | float dist = VectorLength( dir ); |
| 1019 | |
| 1020 | //Determine the volume based on distance (NOTE: This sits on top of what SpatializeOrigin does) |
| 1021 | float distScale = ( dist < ( set->radius * 0.5f ) ) ? 1 : ( set->radius - dist ) / ( set->radius * 0.5f ); |
| 1022 | unsigned char volume = ( distScale > 1.0f || distScale < 0.0f ) ? 0 : (unsigned char) ( set->masterVolume * distScale ); |
| 1023 | |
| 1024 | //Add the looping sound |
| 1025 | if ( set->loopedWave ) { |
| 1026 | S_AddAmbientLoopingSound( origin, volume, set->loopedWave ); |
| 1027 | } |
| 1028 | |
| 1029 | //Check the time to start another one-shot subwave |
| 1030 | int time = cl.serverTime; |
| 1031 | if ( ( time - *lastTime ) < ( ( Q_irand( set->time_start, set->time_end ) ) * 1000 ) ) { |
| 1032 | return; |
| 1033 | } |
| 1034 | |
| 1035 | //Update the time |
| 1036 | *lastTime = time; |
| 1037 | |
| 1038 | //Scale the volume ranges for the subwaves based on the overall master volume |
| 1039 | float volScale = (float) volume / (float) MAX_SET_VOLUME; |
| 1040 | volume = (unsigned char) Q_irand( (int)(volScale*set->volRange_start), (int)(volScale*set->volRange_end) ); |
| 1041 | |
| 1042 | //Add the random subwave |
| 1043 | if ( set->numSubWaves ) { |
| 1044 | S_StartAmbientSound( origin, entID, volume, set->subWaves[Q_irand( 0, set->numSubWaves-1)] ); |
| 1045 | } |
| 1046 | } |
| 1047 | |
| 1048 | /* |
| 1049 | ------------------------- |
no test coverage detected