| 1055 | */ |
| 1056 | |
| 1057 | static void AS_PlayAmbientSet( vec3_t origin, const ambientSet_t *set, int *lastTime ) { |
| 1058 | //Make sure it's valid |
| 1059 | if ( !set ) { |
| 1060 | return; |
| 1061 | } |
| 1062 | |
| 1063 | //Add the looping sound |
| 1064 | if ( set->loopedWave ) { |
| 1065 | S_AddAmbientLoopingSound( origin, (unsigned char) set->masterVolume, set->loopedWave ); |
| 1066 | } |
| 1067 | |
| 1068 | //Check the time to start another one-shot subwave |
| 1069 | int time = cls.realtime; |
| 1070 | if ( ( time - *lastTime ) < ( ( Q_irand( set->time_start, set->time_end ) ) * 1000 ) ) { |
| 1071 | return; |
| 1072 | } |
| 1073 | |
| 1074 | //Update the time |
| 1075 | *lastTime = time; |
| 1076 | |
| 1077 | //Scale the volume ranges for the subwaves based on the overall master volume |
| 1078 | float volScale = (float) set->masterVolume / (float) MAX_SET_VOLUME; |
| 1079 | unsigned char volume = Q_irand( (int)(volScale*set->volRange_start), (int)(volScale*set->volRange_end) ); |
| 1080 | |
| 1081 | //Allow for softer noises than the masterVolume, but not louder |
| 1082 | if ( volume > set->masterVolume ) { |
| 1083 | volume = set->masterVolume; |
| 1084 | } |
| 1085 | |
| 1086 | //Add the random subwave |
| 1087 | if ( set->numSubWaves ) { |
| 1088 | S_StartAmbientSound( origin, 0, volume, set->subWaves[Q_irand( 0, set->numSubWaves-1)] ); |
| 1089 | } |
| 1090 | } |
| 1091 | |
| 1092 | /* |
| 1093 | ------------------------- |
no test coverage detected