| 169 | } |
| 170 | |
| 171 | void CL_DrawDatapad(int HUDType) |
| 172 | { |
| 173 | switch(HUDType) |
| 174 | { |
| 175 | case DP_HUD: |
| 176 | VM_Call( CG_DRAW_DATAPAD_HUD ); |
| 177 | break; |
| 178 | case DP_OBJECTIVES: |
| 179 | VM_Call( CG_DRAW_DATAPAD_OBJECTIVES ); |
| 180 | break; |
| 181 | case DP_WEAPONS: |
| 182 | VM_Call( CG_DRAW_DATAPAD_WEAPONS ); |
| 183 | break; |
| 184 | case DP_INVENTORY: |
| 185 | VM_Call( CG_DRAW_DATAPAD_INVENTORY ); |
| 186 | break; |
| 187 | case DP_FORCEPOWERS: |
| 188 | VM_Call( CG_DRAW_DATAPAD_FORCEPOWERS ); |
| 189 | break; |
| 190 | default: |
| 191 | break; |
| 192 | } |
| 193 | |
| 194 | |
| 195 | } |
| 196 | |
| 197 | void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad ); |
| 198 | |