===================== CL_ClearState Called before parsing a gamestate ===================== */
| 213 | ===================== |
| 214 | */ |
| 215 | void CL_ClearState (void) { |
| 216 | CL_ShutdownCGame(); |
| 217 | |
| 218 | S_StopAllSounds(); |
| 219 | |
| 220 | memset( &cl, 0, sizeof( cl ) ); |
| 221 | } |
| 222 | |
| 223 | /* |
| 224 | ===================== |
no test coverage detected