==================== CL_GameCommand See if the current console command is claimed by the cgame ==================== */
| 1444 | ==================== |
| 1445 | */ |
| 1446 | qboolean CL_GameCommand( void ) { |
| 1447 | if ( cls.state != CA_ACTIVE ) { |
| 1448 | return qfalse; |
| 1449 | } |
| 1450 | |
| 1451 | return (qboolean)(VM_Call( CG_CONSOLE_COMMAND ) != 0); |
| 1452 | } |
| 1453 | |
| 1454 | |
| 1455 |
no test coverage detected