| 11 | }; |
| 12 | |
| 13 | int main(int argc, char **argv) |
| 14 | { |
| 15 | qputenv("QSG_INFO", "1"); |
| 16 | QApplication app(argc, argv); |
| 17 | |
| 18 | QSharedPointer<QRhiEx> rhi = QRhiEx::newRhiEx(); |
| 19 | QScopedPointer<QRhiTexture> renderTargetTexture; |
| 20 | QScopedPointer<QRhiTextureRenderTarget> renderTarget; |
| 21 | QScopedPointer<QRhiRenderPassDescriptor> renderTargetDesc; |
| 22 | |
| 23 | { |
| 24 | renderTargetTexture.reset(rhi->newTexture(QRhiTexture::RGBA8, QSize(1280, 720), 1, QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource)); |
| 25 | renderTargetTexture->create(); |
| 26 | renderTarget.reset(rhi->newTextureRenderTarget({ renderTargetTexture.get() })); |
| 27 | renderTargetDesc.reset(renderTarget->newCompatibleRenderPassDescriptor()); |
| 28 | renderTarget->setRenderPassDescriptor(renderTargetDesc.get()); |
| 29 | renderTarget->create(); |
| 30 | } |
| 31 | |
| 32 | |
| 33 | QScopedPointer<QRhiBuffer> vertexBuffer; |
| 34 | QScopedPointer<QRhiShaderResourceBindings> shaderBindings; |
| 35 | QScopedPointer<QRhiGraphicsPipeline> mPipeline; |
| 36 | |
| 37 | { |
| 38 | vertexBuffer.reset(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(VertexData))); |
| 39 | vertexBuffer->create(); |
| 40 | |
| 41 | shaderBindings.reset(rhi->newShaderResourceBindings()); |
| 42 | shaderBindings->create(); |
| 43 | |
| 44 | mPipeline.reset(rhi->newGraphicsPipeline()); |
| 45 | |
| 46 | QRhiGraphicsPipeline::TargetBlend targetBlend; |
| 47 | targetBlend.enable = false; |
| 48 | mPipeline->setTargetBlends({ QRhiGraphicsPipeline::TargetBlend() }); |
| 49 | |
| 50 | mPipeline->setSampleCount(renderTarget->sampleCount()); |
| 51 | |
| 52 | mPipeline->setDepthTest(false); |
| 53 | mPipeline->setDepthOp(QRhiGraphicsPipeline::Always); |
| 54 | mPipeline->setDepthWrite(false); |
| 55 | |
| 56 | QShader vs = rhi->newShaderFromCode(QShader::VertexStage, R"(#version 440 |
| 57 | layout(location = 0) in vec2 position; |
| 58 | out gl_PerVertex { |
| 59 | vec4 gl_Position; |
| 60 | }; |
| 61 | void main(){ |
| 62 | gl_Position = vec4(position,0.0f,1.0f); |
| 63 | } |
| 64 | )"); |
| 65 | Q_ASSERT(vs.isValid()); |
| 66 | |
| 67 | QShader fs = rhi->newShaderFromCode(QShader::FragmentStage, R"(#version 440 |
| 68 | layout(location = 0) out vec4 fragColor; |
| 69 | void main(){ |
| 70 | fragColor = vec4(0.1f,0.5f,0.9f,1.0f); |
nothing calls this directly
no outgoing calls
no test coverage detected