| 8 | }; |
| 9 | |
| 10 | class MyWindow : public QRhiWindow { |
| 11 | public: |
| 12 | MyWindow(QRhiWindow::InitParams inInitParams) :QRhiWindow(inInitParams) { |
| 13 | mSigInit.request(); |
| 14 | } |
| 15 | private: |
| 16 | QRhiEx::Signal mSigInit; |
| 17 | QRhiEx::Signal mSigSubmit; |
| 18 | |
| 19 | QScopedPointer<QRhiBuffer> mVertexBuffer; |
| 20 | QScopedPointer<QRhiBuffer> mUniformBuffer; |
| 21 | |
| 22 | QScopedPointer<QRhiShaderResourceBindings> mShaderBindings; |
| 23 | QScopedPointer<QRhiGraphicsPipeline> mPipeline; |
| 24 | |
| 25 | protected: |
| 26 | void initRhiResource() { |
| 27 | mVertexBuffer.reset(mRhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(CubeData))); |
| 28 | mVertexBuffer->create(); |
| 29 | |
| 30 | mUniformBuffer.reset(mRhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, sizeof(UniformBlock))); |
| 31 | mUniformBuffer->create(); |
| 32 | |
| 33 | mShaderBindings.reset(mRhi->newShaderResourceBindings()); |
| 34 | mShaderBindings->setBindings({ |
| 35 | QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, mUniformBuffer.get()) |
| 36 | }); |
| 37 | mShaderBindings->create(); |
| 38 | |
| 39 | mPipeline.reset(mRhi->newGraphicsPipeline()); |
| 40 | |
| 41 | mPipeline->setSampleCount(mSwapChain->sampleCount()); |
| 42 | mPipeline->setTopology(QRhiGraphicsPipeline::Triangles); |
| 43 | |
| 44 | QShader vs = mRhi->newShaderFromCode(QShader::VertexStage, R"(#version 440 |
| 45 | layout(location = 0) in vec3 inPosition; |
| 46 | layout(binding = 0) uniform UniformBlock{ |
| 47 | mat4 MVP; |
| 48 | }UBO; |
| 49 | out gl_PerVertex { vec4 gl_Position; }; |
| 50 | void main() |
| 51 | { |
| 52 | gl_Position = UBO.MVP * vec4(inPosition ,1.0f); |
| 53 | } |
| 54 | )"); |
| 55 | Q_ASSERT(vs.isValid()); |
| 56 | |
| 57 | QShader fs = mRhi->newShaderFromCode(QShader::FragmentStage, R"(#version 440 |
| 58 | layout(location = 0) out vec4 outFragColor; |
| 59 | void main() |
| 60 | { |
| 61 | outFragColor = vec4(1); |
| 62 | } |
| 63 | )"); |
| 64 | Q_ASSERT(fs.isValid()); |
| 65 | |
| 66 | mPipeline->setShaderStages({ |
| 67 | { QRhiShaderStage::Vertex, vs }, |
nothing calls this directly
no outgoing calls
no test coverage detected