| 90 | } |
| 91 | |
| 92 | void UnitAction::update(float dt) { |
| 93 | _elapsedTime += dt; |
| 94 | float reactionTime = _sensity * UnitAction::reaction; |
| 95 | if (reactionTime >= 0) { |
| 96 | _decisionDelay += dt; |
| 97 | if (_decisionDelay >= reactionTime) { |
| 98 | _decisionDelay = 0.0f; |
| 99 | // Check AI here |
| 100 | SharedAI.runDecisionTree(_owner); |
| 101 | } |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | void UnitAction::stop() { |
| 106 | _doing = false; |
nothing calls this directly
no test coverage detected