| 259 | } |
| 260 | |
| 261 | void Sprite::render() { |
| 262 | if (!_texture || !_effect || _textureRect.size == Size::zero) { |
| 263 | Node::render(); |
| 264 | return; |
| 265 | } |
| 266 | |
| 267 | if (getSize() == Size::zero) { |
| 268 | return; |
| 269 | } else { |
| 270 | updateVertPosition(); |
| 271 | } |
| 272 | |
| 273 | if (SharedDirector.isFrustumCulling()) { |
| 274 | AABB aabb; |
| 275 | Matrix::mulAABB(aabb, getWorld(), getWidth(), getHeight()); |
| 276 | if (!SharedDirector.isInFrustum(aabb)) { |
| 277 | return; |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | if (_flags.isOn(Sprite::VertexColorDirty)) { |
| 282 | _flags.setOff(Sprite::VertexColorDirty); |
| 283 | updateVertColor(); |
| 284 | } |
| 285 | |
| 286 | if (_flags.isOn(Sprite::VertexPosDirty)) { |
| 287 | _flags.setOff(Sprite::VertexPosDirty); |
| 288 | Matrix transform; |
| 289 | Matrix::mulMtx(transform, SharedDirector.getViewProjection(), getWorld()); |
| 290 | Matrix::mulVec4(&_quad.rb.x, transform, _quadPos.rb); |
| 291 | Matrix::mulVec4(&_quad.lb.x, transform, _quadPos.lb); |
| 292 | Matrix::mulVec4(&_quad.lt.x, transform, _quadPos.lt); |
| 293 | Matrix::mulVec4(&_quad.rt.x, transform, _quadPos.rt); |
| 294 | } |
| 295 | |
| 296 | _renderState = (BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_ALPHA_REF(_alphaRef) | BGFX_STATE_MSAA | _blendFunc.toValue()); |
| 297 | if (_flags.isOn(Sprite::DepthWrite)) { |
| 298 | _renderState |= (BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS); |
| 299 | } |
| 300 | |
| 301 | SharedRendererManager.setCurrent(SharedSpriteRenderer.getTarget()); |
| 302 | SharedSpriteRenderer.push(this); |
| 303 | |
| 304 | Node::render(); |
| 305 | } |
| 306 | |
| 307 | void Sprite::cleanup() { |
| 308 | if (_flags.isOff(Node::Cleanup)) { |
nothing calls this directly
no test coverage detected