| 24 | SpriteVertex::Init SpriteVertex::init; |
| 25 | |
| 26 | Sprite::Sprite() |
| 27 | : _filter(TextureFilter::None) |
| 28 | , _uwrap(TextureWrap::None) |
| 29 | , _vwrap(TextureWrap::None) |
| 30 | , _effect(SharedSpriteRenderer.getDefaultEffect()) |
| 31 | , _quadPos{{0, 0, 0, 1}, {0, 0, 0, 1}, {0, 0, 0, 1}, {0, 0, 0, 1}} |
| 32 | , _blendFunc(BlendFunc::Default) |
| 33 | , _alphaRef(0) |
| 34 | , _renderState(BGFX_STATE_NONE) { } |
| 35 | |
| 36 | Sprite::Sprite(Texture2D* texture) |
| 37 | : Sprite() { |
no test coverage detected