| 674 | } |
| 675 | |
| 676 | Vec2 Node::convertToWorldSpace(const Vec2& nodePoint) { |
| 677 | Vec3 point = Vec3::from(bx::mul(bx::Vec3{nodePoint.x, nodePoint.y, 0.0f}, getWorld().m)); |
| 678 | return point.toVec2(); |
| 679 | } |
| 680 | |
| 681 | Vec2 Node::convertToWorldSpace(const Vec2& nodePoint, float& zInOut) { |
| 682 | auto pos = convertToWorldSpace3({nodePoint.x, nodePoint.y, zInOut}); |
no test coverage detected