| 691 | } |
| 692 | |
| 693 | Vec3 Node::convertToNodeSpace3(const Vec3& worldPoint) { |
| 694 | Matrix invWorld; |
| 695 | bx::mtxInverse(invWorld.m, getWorld().m); |
| 696 | return Vec3::from(bx::mul(worldPoint, invWorld.m)); |
| 697 | } |
| 698 | |
| 699 | Vec3 Node::convertToWorldSpace3(const Vec3& nodePoint) { |
| 700 | Vec3 point = Vec3::from(bx::mul(nodePoint, getWorld().m)); |
nothing calls this directly
no test coverage detected