| 491 | } |
| 492 | |
| 493 | float Animation::getElapsed() const noexcept { |
| 494 | return _action->getElapsed(); |
| 495 | } |
| 496 | |
| 497 | void ResetAnimation::add(SpriteDef* spriteDef, Node* node, Action* action, ActionDuration* resetTarget) { |
| 498 | AnimationData* data = new AnimationData(); |