| 104 | : _target(target) { } |
| 105 | |
| 106 | bool NodeTouchHandler::handle(const SDL_Event& event) { |
| 107 | switch (event.type) { |
| 108 | case SDL_MOUSEBUTTONUP: |
| 109 | case SDL_FINGERUP: |
| 110 | return up(event) && isSwallowTouches(); |
| 111 | case SDL_MOUSEBUTTONDOWN: |
| 112 | case SDL_FINGERDOWN: |
| 113 | return down(event) && isSwallowTouches(); |
| 114 | case SDL_MOUSEMOTION: |
| 115 | case SDL_FINGERMOTION: |
| 116 | return move(event) && isSwallowTouches(); |
| 117 | case SDL_MOUSEWHEEL: |
| 118 | return wheel(event) && isSwallowMouseWheel(); |
| 119 | case SDL_MULTIGESTURE: |
| 120 | return gesture(event) && isSwallowTouches(); |
| 121 | } |
| 122 | return false; |
| 123 | } |
| 124 | |
| 125 | Touch* NodeTouchHandler::alloc(SDL_FingerID fingerId) { |
| 126 | auto it = _touchMap.find(fingerId); |