| 211 | } |
| 212 | |
| 213 | void Skeleton::updateWorldTransform(Physics physics) { |
| 214 | _update++; |
| 215 | |
| 216 | if (_drawOrder._appliedPose == &_drawOrder._constrainedPose) _drawOrder.reset(); |
| 217 | Posed **resetCache = _resetCache.buffer(); |
| 218 | for (size_t i = 0, n = _resetCache.size(); i < n; i++) { |
| 219 | resetCache[i]->resetConstrained(); |
| 220 | } |
| 221 | |
| 222 | Update **updateCache = _updateCache.buffer(); |
| 223 | for (size_t i = 0, n = _updateCache.size(); i < n; i++) { |
| 224 | updateCache[i]->update(*this, physics); |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | void Skeleton::setupPose() { |
| 229 | setupPoseBones(); |