| 29 | static void SetSkewX(Node* target, float value) { target->setSkewX(value); } |
| 30 | static void SetSkewY(Node* target, float value) { target->setSkewY(value); } |
| 31 | static void SetWidth(Node* target, float value) { target->setWidth(value); } |
| 32 | static void SetHeight(Node* target, float value) { target->setHeight(value); } |
| 33 | static void SetAnchorX(Node* target, float value) { target->setAnchor(Vec2{value, target->getAnchor().y}); } |
| 34 | static void SetAnchorY(Node* target, float value) { target->setAnchor(Vec2{target->getAnchor().x, value}); } |