| 22 | static void SetY(Node* target, float value) { target->setY(value); } |
| 23 | static void SetZ(Node* target, float value) { target->setZ(value); } |
| 24 | static void SetAngle(Node* target, float value) { target->setAngle(value); } |
| 25 | static void SetAngleX(Node* target, float value) { target->setAngleX(value); } |
| 26 | static void SetAngleY(Node* target, float value) { target->setAngleY(value); } |
| 27 | static void SetScaleX(Node* target, float value) { target->setScaleX(value); } |