| 78 | } |
| 79 | |
| 80 | void SPH::TriangleMesh::updateVertexNormals() |
| 81 | { |
| 82 | m_vertexNormals.resize(numVertices()); |
| 83 | |
| 84 | |
| 85 | for (unsigned int i = 0; i < numVertices(); i++) |
| 86 | { |
| 87 | m_vertexNormals[i].setZero(); |
| 88 | } |
| 89 | |
| 90 | for (unsigned int i = 0u; i < numFaces(); i++) |
| 91 | { |
| 92 | const Vector3r &n = m_normals[i]; |
| 93 | m_vertexNormals[m_indices[3*i]] += n; |
| 94 | m_vertexNormals[m_indices[3*i + 1]] += n; |
| 95 | m_vertexNormals[m_indices[3*i + 2]] += n; |
| 96 | } |
| 97 | |
| 98 | for (unsigned int i = 0; i < numVertices(); i++) |
| 99 | { |
| 100 | m_vertexNormals[i].normalize(); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | void TriangleMesh::updateMeshTransformation(const Vector3r& x, const Matrix3r& R) |
| 105 | { |
no test coverage detected