| 965 | |
| 966 | |
| 967 | void exportOBJ() |
| 968 | { |
| 969 | std::string fileName = convertFileName(output, currentFrame); |
| 970 | LOG_INFO << "Writing: " << fileName; |
| 971 | |
| 972 | FileSystem::makeDir(FileSystem::getFilePath(FileSystem::normalizePath(output))); |
| 973 | |
| 974 | // Open the file |
| 975 | std::ofstream outfile(fileName); |
| 976 | if (!outfile) |
| 977 | { |
| 978 | LOG_WARN << "Cannot open a file to save OBJ mesh."; |
| 979 | return; |
| 980 | } |
| 981 | |
| 982 | // Header |
| 983 | outfile << "# Created by SPlisHSPlasH version " << SPLISHSPLASH_VERSION << "\n"; |
| 984 | outfile << "g default\n"; |
| 985 | |
| 986 | const std::vector<Vector3r>& vertices = meshX; |
| 987 | const std::vector<unsigned int>& faces = mesh.getFaces(); |
| 988 | int n_vertices = (int)vertices.size(); |
| 989 | int n_triangles = (int)faces.size() / 3; |
| 990 | |
| 991 | // Vertices |
| 992 | { |
| 993 | for (int j = 0u; j < n_vertices; j++) |
| 994 | { |
| 995 | Vector3r x = vertices[j]; |
| 996 | outfile << "v " << x[0] << " " << x[1] << " " << x[2] << "\n"; |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | // faces |
| 1001 | { |
| 1002 | for (int j = 0; j < n_triangles; j++) |
| 1003 | { |
| 1004 | outfile << "f " << faces[3 * j + 0] + 1 << " " << faces[3 * j + 1] + 1 << " " << faces[3 * j + 2] + 1 << "\n"; |
| 1005 | } |
| 1006 | } |
| 1007 | outfile.close(); |
| 1008 | } |
| 1009 | |
| 1010 | // VTK expects big endian |
| 1011 | template<typename T> |
no test coverage detected