| 1198 | } |
| 1199 | |
| 1200 | void ImGui::EndTable() |
| 1201 | { |
| 1202 | ImGuiContext& g = *GImGui; |
| 1203 | ImGuiTable* table = g.CurrentTable; |
| 1204 | IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); |
| 1205 | |
| 1206 | // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some |
| 1207 | // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) |
| 1208 | //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); |
| 1209 | |
| 1210 | // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our |
| 1211 | // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. |
| 1212 | if (!table->IsLayoutLocked) |
| 1213 | TableUpdateLayout(table); |
| 1214 | |
| 1215 | const ImGuiTableFlags flags = table->Flags; |
| 1216 | ImGuiWindow* inner_window = table->InnerWindow; |
| 1217 | ImGuiWindow* outer_window = table->OuterWindow; |
| 1218 | ImGuiTableTempData* temp_data = table->TempData; |
| 1219 | IM_ASSERT(inner_window == g.CurrentWindow); |
| 1220 | IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); |
| 1221 | |
| 1222 | if (table->IsInsideRow) |
| 1223 | TableEndRow(table); |
| 1224 | |
| 1225 | // Context menu in columns body |
| 1226 | if (flags & ImGuiTableFlags_ContextMenuInBody) |
| 1227 | if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) |
| 1228 | TableOpenContextMenu((int)table->HoveredColumnBody); |
| 1229 | |
| 1230 | // Finalize table height |
| 1231 | ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); |
| 1232 | inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; |
| 1233 | inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; |
| 1234 | inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; |
| 1235 | const float inner_content_max_y = table->RowPosY2; |
| 1236 | IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); |
| 1237 | if (inner_window != outer_window) |
| 1238 | inner_window->DC.CursorMaxPos.y = inner_content_max_y; |
| 1239 | else if (!(flags & ImGuiTableFlags_NoHostExtendY)) |
| 1240 | table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height |
| 1241 | table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); |
| 1242 | table_instance->LastOuterHeight = table->OuterRect.GetHeight(); |
| 1243 | |
| 1244 | // Setup inner scrolling range |
| 1245 | // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, |
| 1246 | // but since the later is likely to be impossible to do we'd rather update both axises together. |
| 1247 | if (table->Flags & ImGuiTableFlags_ScrollX) |
| 1248 | { |
| 1249 | const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; |
| 1250 | float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; |
| 1251 | if (table->RightMostEnabledColumn != -1) |
| 1252 | max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); |
| 1253 | if (table->ResizedColumn != -1) |
| 1254 | max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); |
| 1255 | table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; |
| 1256 | } |
| 1257 |
nothing calls this directly
no test coverage detected