| 1608 | } |
| 1609 | |
| 1610 | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) |
| 1611 | { |
| 1612 | if ((col & IM_COL32_A_MASK) == 0) |
| 1613 | return; |
| 1614 | |
| 1615 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; |
| 1616 | if (push_texture_id) |
| 1617 | PushTextureID(user_texture_id); |
| 1618 | |
| 1619 | PrimReserve(6, 4); |
| 1620 | PrimRectUV(p_min, p_max, uv_min, uv_max, col); |
| 1621 | |
| 1622 | if (push_texture_id) |
| 1623 | PopTextureID(); |
| 1624 | } |
| 1625 | |
| 1626 | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) |
| 1627 | { |
no outgoing calls
no test coverage detected