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hub / github.com/InteractiveComputerGraphics/PositionBasedDynamics / AddDrawCmd

Method AddDrawCmd

extern/imgui/imgui_draw.cpp:442–452  ·  view source on GitHub ↗

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440}
441
442void ImDrawList::AddDrawCmd()
443{
444 ImDrawCmd draw_cmd;
445 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
446 draw_cmd.TextureId = _CmdHeader.TextureId;
447 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
448 draw_cmd.IdxOffset = IdxBuffer.Size;
449
450 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
451 CmdBuffer.push_back(draw_cmd);
452}
453
454// Pop trailing draw command (used before merging or presenting to user)
455// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL

Callers 4

MergeMethod · 0.80
SetCurrentChannelMethod · 0.80

Calls 1

push_backMethod · 0.45

Tested by

no test coverage detected