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hub / github.com/InteractiveComputerGraphics/PositionBasedDynamics / PushClipRect

Method PushClipRect

extern/imgui/imgui.cpp:5298–5303  ·  view source on GitHub ↗

Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure that float are perfectly rounded to integer values, so that e.g. (int)(max.x-min.x) in user's render produce correct result. - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect(): some frequently

Source from the content-addressed store, hash-verified

5296// some frequently called functions which to modify both channels and clipping simultaneously tend to use the
5297// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds.
5298void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
5299{
5300 ImGuiWindow* window = GetCurrentWindow();
5301 window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
5302 window->ClipRect = window->DrawList->_ClipRectStack.back();
5303}
5304
5305void ImGui::PopClipRect()
5306{

Callers 10

TableUpdateLayoutMethod · 0.45
TableDrawBordersMethod · 0.45
RenderNavHighlightMethod · 0.45
GetViewportDrawListFunction · 0.45
ShowDemoWindowLayoutFunction · 0.45

Calls 2

GetCurrentWindowFunction · 0.85
backMethod · 0.80

Tested by

no test coverage detected