[DEBUG] Display details for a single font, called by ShowStyleEditor().
| 19424 | |
| 19425 | // [DEBUG] Display details for a single font, called by ShowStyleEditor(). |
| 19426 | void ImGui::DebugNodeFont(ImFont* font) |
| 19427 | { |
| 19428 | bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", |
| 19429 | font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); |
| 19430 | SameLine(); |
| 19431 | if (SmallButton("Set as default")) |
| 19432 | GetIO().FontDefault = font; |
| 19433 | if (!opened) |
| 19434 | return; |
| 19435 | |
| 19436 | // Display preview text |
| 19437 | PushFont(font); |
| 19438 | Text("The quick brown fox jumps over the lazy dog"); |
| 19439 | PopFont(); |
| 19440 | |
| 19441 | // Display details |
| 19442 | SetNextItemWidth(GetFontSize() * 8); |
| 19443 | DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); |
| 19444 | SameLine(); MetricsHelpMarker( |
| 19445 | "Note than the default embedded font is NOT meant to be scaled.\n\n" |
| 19446 | "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " |
| 19447 | "You may oversample them to get some flexibility with scaling. " |
| 19448 | "You can also render at multiple sizes and select which one to use at runtime.\n\n" |
| 19449 | "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); |
| 19450 | Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); |
| 19451 | char c_str[5]; |
| 19452 | Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar); |
| 19453 | Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar); |
| 19454 | const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface); |
| 19455 | Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); |
| 19456 | for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) |
| 19457 | if (font->ConfigData) |
| 19458 | if (const ImFontConfig* cfg = &font->ConfigData[config_i]) |
| 19459 | BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", |
| 19460 | config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); |
| 19461 | |
| 19462 | // Display all glyphs of the fonts in separate pages of 256 characters |
| 19463 | if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) |
| 19464 | { |
| 19465 | ImDrawList* draw_list = GetWindowDrawList(); |
| 19466 | const ImU32 glyph_col = GetColorU32(ImGuiCol_Text); |
| 19467 | const float cell_size = font->FontSize * 1; |
| 19468 | const float cell_spacing = GetStyle().ItemSpacing.y; |
| 19469 | for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) |
| 19470 | { |
| 19471 | // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) |
| 19472 | // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT |
| 19473 | // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) |
| 19474 | if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) |
| 19475 | { |
| 19476 | base += 4096 - 256; |
| 19477 | continue; |
| 19478 | } |
| 19479 | |
| 19480 | int count = 0; |
| 19481 | for (unsigned int n = 0; n < 256; n++) |
| 19482 | if (font->FindGlyphNoFallback((ImWchar)(base + n))) |
| 19483 | count++; |
nothing calls this directly
no test coverage detected