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Method DebugNodeDrawList

extern/imgui/imgui.cpp:19302–19393  ·  view source on GitHub ↗

[DEBUG] Display contents of ImDrawList Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport.

Source from the content-addressed store, hash-verified

19300// [DEBUG] Display contents of ImDrawList
19301// Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport.
19302void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label)
19303{
19304 ImGuiContext& g = *GImGui;
19305 ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
19306 int cmd_count = draw_list->CmdBuffer.Size;
19307 if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL)
19308 cmd_count--;
19309 bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count);
19310 if (draw_list == GetWindowDrawList())
19311 {
19312 SameLine();
19313 TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
19314 if (node_open)
19315 TreePop();
19316 return;
19317 }
19318
19319 ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
19320 if (window && IsItemHovered() && fg_draw_list)
19321 fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
19322 if (!node_open)
19323 return;
19324
19325 if (window && !window->WasActive)
19326 TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!");
19327
19328 for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++)
19329 {
19330 if (pcmd->UserCallback)
19331 {
19332 BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
19333 continue;
19334 }
19335
19336 char buf[300];
19337 ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
19338 pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId,
19339 pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
19340 bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
19341 if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list)
19342 DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes);
19343 if (!pcmd_node_open)
19344 continue;
19345
19346 // Calculate approximate coverage area (touched pixel count)
19347 // This will be in pixels squared as long there's no post-scaling happening to the renderer output.
19348 const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
19349 const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset;
19350 float total_area = 0.0f;
19351 for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; )
19352 {
19353 ImVec2 triangle[3];
19354 for (int n = 0; n < 3; n++, idx_n++)
19355 triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos;
19356 total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]);
19357 }
19358
19359 // Display vertex information summary. Hover to get all triangles drawn in wire-frame

Callers

nothing calls this directly

Calls 10

ImVec4Class · 0.85
GetForegroundDrawListFunction · 0.85
ImFormatStringFunction · 0.85
ImTriangleAreaFunction · 0.85
backMethod · 0.80
AddRectMethod · 0.80
BeginMethod · 0.80
AddPolylineMethod · 0.80
beginMethod · 0.45
StepMethod · 0.45

Tested by

no test coverage detected