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hub / github.com/InteractiveComputerGraphics/PositionBasedDynamics / BeginChildEx

Method BeginChildEx

extern/imgui/imgui.cpp:5822–5871  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5820}
5821
5822bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
5823{
5824 ImGuiContext& g = *GImGui;
5825 ImGuiWindow* parent_window = g.CurrentWindow;
5826
5827 flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoDocking;
5828 flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
5829
5830 // Size
5831 const ImVec2 content_avail = GetContentRegionAvail();
5832 ImVec2 size = ImFloor(size_arg);
5833 const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
5834 if (size.x <= 0.0f)
5835 size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too many issues)
5836 if (size.y <= 0.0f)
5837 size.y = ImMax(content_avail.y + size.y, 4.0f);
5838 SetNextWindowSize(size);
5839
5840 // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
5841 const char* temp_window_name;
5842 if (name)
5843 ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s_%08X", parent_window->Name, name, id);
5844 else
5845 ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
5846
5847 const float backup_border_size = g.Style.ChildBorderSize;
5848 if (!border)
5849 g.Style.ChildBorderSize = 0.0f;
5850 bool ret = Begin(temp_window_name, NULL, flags);
5851 g.Style.ChildBorderSize = backup_border_size;
5852
5853 ImGuiWindow* child_window = g.CurrentWindow;
5854 child_window->ChildId = id;
5855 child_window->AutoFitChildAxises = (ImS8)auto_fit_axises;
5856
5857 // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
5858 // While this is not really documented/defined, it seems that the expected thing to do.
5859 if (child_window->BeginCount == 1)
5860 parent_window->DC.CursorPos = child_window->Pos;
5861
5862 // Process navigation-in immediately so NavInit can run on first frame
5863 if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavHasScroll))
5864 {
5865 FocusWindow(child_window);
5866 NavInitWindow(child_window, false);
5867 SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item
5868 g.ActiveIdSource = ImGuiInputSource_Nav;
5869 }
5870 return ret;
5871}
5872
5873bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
5874{

Callers

nothing calls this directly

Calls 3

ImFloorFunction · 0.85
ImMaxFunction · 0.85

Tested by

no test coverage detected